Last work done in Affinity Designer. I tried some organic touch although a vector illustration is not necessarily the most appropriate way to render it. And yes, I think this guy is harvesting his cousins…
Here’s a mini WIP of my last illustration.
As always, everything started with a rough sketch that gave the global mood.
Then I build the image, using a little exaggerated perspective. I also add some details on the background like the small vehicle flying in the opposite direction of the main one. Since, unfortunately, Affinity Designer doesn’t currently have a warp tool, in order to follow the perspective, the Chinese text has been distorted in Affinity Photo and is rasterized.
Eventually I put the lights and colors on the scene, trying to be a little bit less boring than the initial sketch. The contrast helps to focus on the vehicle.
This mini tutorial shows an adaptation of the “rubber band technique” in perspective for Affinity Designer users. It helps to quickly build a freestyle perspective drawing without too many visible construction lines that can sometimes be confusing.
This technique was used in my “old school” Sci-Fi scenes (e.g. here).