Last work done in Affinity Designer. I tried some organic touch although a vector illustration is not necessarily the most appropriate way to render it. And yes, I think this guy is harvesting his cousins…
Here’s a mini WIP of my last illustration.
As always, everything started with a rough sketch that gave the global mood.
Then I build the image, using a little exaggerated perspective. I also add some details on the background like the small vehicle flying in the opposite direction of the main one. Since, unfortunately, Affinity Designer doesn’t currently have a warp tool, in order to follow the perspective, the Chinese text has been distorted in Affinity Photo and is rasterized.
Eventually I put the lights and colors on the scene, trying to be a little bit less boring than the initial sketch. The contrast helps to focus on the vehicle.
This mini tutorial shows an adaptation of the “rubber band technique” in perspective for Affinity Designer users. It helps to quickly build a freestyle perspective drawing without too many visible construction lines that can sometimes be confusing.
This technique was used in my “old school” Sci-Fi scenes (e.g. here).
These 3 drawings were made in 2017. It all started with sketches inspired by some furniture designed by the Memphis Group that I turned into some kind of freaky (but not too scary) monsters.
All the digital painting part was done in Affinity Photo with an old Wacom Intuos 3 tablet. I used different brushes to mimic the traditional painting and give a rough aspect to my creatures. The choice of the tool, Affinity Designer or Affinity Photo, depends on the mood that I want to give to my drawings (“clean” or “expressive”).